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The Full Story About

Vampirates

Placing a Vampire reliquary on a vessel's charting table will trigger an expedition for the vampirate boat. If the battle is won or lost, the reliquary will disappear; if the player ship disengages, the reliquary will be lost as well.
 

Defeating the vampirate vessel awards access to the Vampirate Sanctum. As of Release 2023-10-20, this can take anywhere from one and three consecutive wins, with successive vampirate vessel expeditions generated after winning a battle until the Vampirate Sanctum is reached. Before the change, players would have to win three consecutive vampirate ship battles.

Source: Vampirate expedition - YPPedia (puzzlepirates.com)

On our blog, you can find a more detailed description of Crono about vamp lairs with clear instructions:

Vampirates (theimperialguild.com)

 

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Mission

A Vampire reliquary is a compass that is placed in one's inventory.

Vampirate reliquaries are won by a random player when a player team beats a vampirate fray. This replaces the sea monster map that is normally rewarded from monster frays. They can also be won from black boxes.
 

Vampirate reliquaries degrade in three days from the time that they are obtained.

The lair

The Vampirate Sanctum expedition will be located at a nearby league point from where the vampirate vessel expedition was won.

It is indicated by an X on Yer Known World and league tracker - red if the expedition is active, and grey if inactive. Upon reaching the league point, any officer in the crew owning the ship can order the pirates aboard into the sanctum by pressing the "Enter the shadows" button located on the Ahoy! tab.

When the pirates enter, the following message is displayed on the screen: Welcome to the vampire sanctum.


After a short wait, a wave of vampirates arrives to attack the crew in a swordfight. The number of vampirates in the first fray will be equal to the number of pirates on board the ship, with a minimum of four vampirates. When the first fray is done, pirates can choose to board up the vampirate coffins in Carpentry or rob the vampirates of their riches in Treasure Haul.

Towards the end of the carpentry or treasure haul session, the following message is displayed on the screen:

 

Ye hear the sound of rustling in coffins.


A duty report for the carpentry and treasure haul session is posted, and the next fray (or getting back onto the boat) begins shortly after. More vampirates will awake for the second, larger fray - fray sizes increase by approximately 20% each time. This pattern continues, with pirates choosing to carpent or haul after winning each fray.

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Carpentry
 

The carpentry puzzle in the Vampirate Sanctum allows you to deal damage to vampirates by boarding up their coffins. Unlike regular carpentry, the holes to be filled are smaller, requiring only five pieces to complete. Sequential masterpieces or grain alignment do not provide any additional bonuses

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Scoring

At the end of the carpentry session, a duty report is generated, which shows the performance of all pirates to the whole ship, displaying the icons of the holes each person has filled, and the total holes filled during that session at the top.
 

Vampirate Proof! No extra pieces used. Deals 2 lines of damage+2 points
 

Creaky Coffin: One extra piece used deals 1 line of damage +1 point
 

Slipshod two extra pieces usedNegates 1 line of damage dealt-1 point
 

The rankings and points required, from highest to lowest, are:
 

  • Frenetic — 15 points and up

  • Swift — 12 to 14 points

  • Brisk — 9 to 11 points

  • Steady — 6 to 8 points

  • Lethargic — 3 to 5 points

  • Asleep — 0 to 2 points

Treasure Haul

 

In the treasure haul puzzle, treasure chests will sporadically appear, with up to two chests on the board at the same time. Chests need to reach the top line of the screen by clearing coins above them to be added to the booty.

 

 

Scoring

At the end of the treasure haul session, a duty report is generated which shows the performance of all pirates to the whole ship, displaying the icons of what chests each person hauled, and the total haul during that session at the top. Unlike the scoring system for foraging in a Cursed Isles, all chests in the Vampirate Sanctum are worth the same amount of points.


The rankings and chests required — from highest to lowest, are:

  • Frenetic — 8 chests and up

  • Swift — 6 to 8 chests

  • Brisk — 5 to 6 chests

  • Steady — 3 to 5 chests

  • Lethargic — 2 to 3 chests

  • Asleep — 0 to 1 chests

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